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NETHACK(6) UNIX Programmer's Manual NETHACK(6)
NAME
nethack - Exploring The Mazes of Menace
SYNOPSIS
nethack [ -d _d_i_r_e_c_t_o_r_y ] [ -n ] [ -[ABCEHKPRSTVW] ] [ -[DX]
] [ -u _p_l_a_y_e_r_n_a_m_e ] [ -dec ] [ -ibm ]
nethack [ -d _d_i_r_e_c_t_o_r_y ] -s [ -[ABCEHKPRSTVW] ] [ _p_l_a_y_e_r_-
_n_a_m_e_s ]
DESCRIPTION
_N_e_t_H_a_c_k is a display oriented Dungeons & Dragons(tm) - like
game. Both display and command structure resemble rogue.
To get started you really only need to know two commands.
The command ? will give you a list of the available commands
(as well as other information) and the command / will iden-
tify the things you see on the screen.
To win the game (as opposed to merely playing to beat other
people's high scores) you must locate the Amulet of Yendor
which is somewhere below the 20th level of the dungeon and
get it out. Nobody has achieved this yet; anybody who does
will probably go down in history as a hero among heros.
When the game ends, whether by your dying, quitting, or
escaping from the caves, _N_e_t_H_a_c_k will give you (a fragment
of) the list of top scorers. The scoring is based on many
aspects of your behavior, but a rough estimate is obtained
by taking the amount of gold you've found in the cave plus
four times your (real) experience. Precious stones may be
worth a lot of gold when brought to the exit. There is a
10% penalty for getting yourself killed.
The environment variable NETHACKOPTIONS can be used to ini-
tialize many run-time options. The ? command provides a
description of these options and syntax. (The -dec and -ibm
command line options are equivalent to the decgraphics and
ibmgraphics run-time options described there, and are pro-
vided purely for convenience on systems supporting multiple
types of terminals.)
The -u _p_l_a_y_e_r_n_a_m_e option supplies the answer to the question
"Who are you?". It overrides any name from NETHACKOPTIONS,
HACKOPTIONS, USER, LOGNAME, or getlogin(), which will other-
wise be tried in order. If none of these provides a useful
name, the player will be asked for one. Player names (in
conjunction with uids) are used to identify save files, so
you can have several saved games under different names.
Conversely, you must use the appropriate player name to
restore a saved game.
Printed 2/1/93 28 March 1989 1
NETHACK(6) UNIX Programmer's Manual NETHACK(6)
A _p_l_a_y_e_r_n_a_m_e suffix or a separate option consisting of one
of -A -B -C -E -H -K -P -R -S -T -V -W can be used to deter-
mine the character role.
The -s option alone will print out the list of your scores.
It may be followed by arguments -A -B -C -E -H -K -P -R -S
-T -V -W to print the scores of Archeologists, Barbarians,
Cave(wo)men, Elves, Healers, Knights, Priest(esse)s, Rogues,
Samurai, Tourists, Valkyries, or Wizards. It may also be
followed by one or more player names to print the scores of
the players mentioned, or by 'all' to print out all scores.
The -n option suppresses printing of any news from the game
administrator.
The -D or -X option will start the game in a special non-
scoring discovery mode. -D will, if the player is the game
administrator, start in debugging (wizard) mode instead.
The -d option, which must be the first argument if it
appears, supplies a directory which is to serve as the play-
ground. It overrides the value from NETHACKDIR, HACKDIR, or
the directory specified by the game administrator during
compilation (usually /usr/games/lib/nethackdir). This
option is usually only useful to the game administrator.
The playground must contain several auxiliary files such as
help files, the list of top scorers, and a subdirectory _s_a_v_e
where games are saved.
AUTHORS
Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne)
wrote the original hack, very much like rogue (but full of
bugs).
Andries Brouwer continuously deformed their sources into an
entirely different game.
Mike Stephenson has continued the perversion of sources,
adding various warped character classes and sadistic traps
with the help of many strange people who reside in that
place between the worlds, the Usenet Zone. A number of
these miscreants are immortalized in the historical roll of
dishonor and various other places.
The resulting mess is now called NetHack, to denote its
development by the Usenet. Andries Brouwer has made this
request for the distinction, as he may eventually release a
new version of his own.
FILES
All files are in the playground, normally
/usr/games/lib/nethackdir.
Printed 2/1/93 28 March 1989 2
NETHACK(6) UNIX Programmer's Manual NETHACK(6)
nethack The program itself.
data, oracles, rumors Data files used by NetHack.
options, quest.dat More data files.
help, hh Help data files.
cmdhelp, opthelp, wizhelp More help data files.
*.lev Predefined special levels.
dungeon Control file for special levels.
history A short history of NetHack.
license Rules governing redistribution.
record The list of top scorers.
logfile An extended list of games
played.
xlock.nnn Description of a dungeon level.
perm Lock file for xlock.dd.
bonesDD.nn Descriptions of the ghost and
belongings of a deceased
adventurer.
save A subdirectory containing the
saved games.
ENVIRONMENT
USER or LOGNAME Your login name.
HOME Your home directory.
SHELL Your shell.
TERM The type of your terminal.
HACKPAGER or PAGER Replacement for default pager.
MAIL Mailbox file.
MAILREADER Replacement for default reader
(probably /bin/mail or /usr/ucb/mail).
NETHACKDIR Playground.
NETHACKOPTIONS String predefining several NetHack
options.
In addition, SHOPTYPE is used in debugging (wizard) mode.
SEE ALSO
dgn_comp(6), lev_comp(6), recover(6)
BUGS
Probably infinite.
Dungeons & Dragons is a Trademark of TSR Inc.
Printed 2/1/93 28 March 1989 3